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Fallout new vegas good karma
Fallout new vegas good karma






fallout new vegas good karma fallout new vegas good karma

I can't explain this very well, since I just woke up and my brain needs time to start functioning properly.īut yeah, that mod up there should work. Killing a good person might not make the situation that bad, specially if that good person wasn't having much of a good impact on the "universe", but killing one evil person might have a big impact instead (a good person might just be living without really helping, but also not hurting anyone, an evil person might be making life miserable, or even taking the life of a lot of people). The karma system is not supposed to be a "personal" thing, it's supposed to be a universal thing.įor example, the "universe" doesn't care if you're defending yourself when you kill an evil person, the universe only cares that that evil person is gone. But I think there is a lot of misunderstanding on what it is supposed to be. Due to the strong reception of the game and its direct successor Fallout: New Vegas. There was an old mod on the FNV Nexus that removed the karma gain from killing Evil and Very Evil characters, that mod should work with TTW, since I'm sure all it does is globally change those values to 0.ĮDIT: I found the mod, it's called Killing Karma Rewards RemovedĮDIT 2: It's true that the karma system is a mess and is broken. to the player for good and bad deeds explicitly called karma. (See Fallout: New Vegas endings for details.TTW follows FNV weird logic and makes it so the player gains 200 karma for killing Very Evil characters. Some ending narration in the game's epilogue will also depend upon the player's karma. They may also become openly hostile despite your reputation with them not being lowered enough for you to be considered hated where they will attack you. if someone catches you performing an action that causes negative Karma against their faction you will often lose reputation with that faction for example, stealing something from The Silver Rush where a Van Graff can see you. Reputation, however, is faction bound, and has a more significant effect on gameplay.

fallout new vegas good karma

help them kick their addictions with the choice leading to good or bad karma. More info at the The Vault wiki's " FNV Karma" article. Read Fallout: New Vegas reviews from kids and teens on Common Sense Media. Killing members of "evil" factions like Fiends or the Powder Gangers will increase karma levels and killing non-"evil" NPCs will decrease Karma levels. Killing certain NPCs or members of a certain faction will either increase or decrease Karma levels depending if the NPC or faction is considered "evil" or not. So, stealing (which the game considers an "evil" act) from any faction (and any NPC, for that matter) will always cause a decrease in Karma levels.








Fallout new vegas good karma